![]() Use a combination of AviSynth, VirtualDub, and MeGUI to make video file. Use either "Record Movie" (to abuse all the savestates you want without having to edit) or "Start AVI Recording" (if you don't mind editing out savestate use, sound problems, and some slowdown) Get FFDShow (my favorite codec thingy to use for recording) Also, when editing out frames, I suggest using VirtualDub to find the frame numbers to edit and use AviSynth's trim script (again, easier than it sounds). Go here to know how to encode (it is simpler than it looks, really). When you have your video file ready, use AviSynth (easier than it looks, really) and MeGUI to make the final file. You can get these emulators from TASVideos. Though all this may seem like it applies to just the SNES emulator, it applies to all the other emulators as well (VisualBoyAdvance, Gens 11b, FCEUX, SNES9x, DeSmuME, PCEJin) My tip: save a savestate during a screen transition. Don't worry: the video WILL be in full 60 FPS (even for DeSmuME.) However, you will have to edit out any savestate loading. Edit - the reason I added this to the Tech Talk is because I believe this an issue with my sound card. When dumping the AVI, you have to put up with sound problems (the sound problem isn't recorded, so that's a good thing.) There may also be some slow down (for me, it isn't that bad). Theres also an SPU issue in Snes9x 1.51 in here, too. (again, which is why I choose to dump AVI while playing). However, when you are done, you have to play the movie and record ALL the way from the beginning to the end. When making a movie file, you can abuse all the savestates you want and not have to worry about editing out the mistakes (I used this on Circle of the Moon, Aria of Sorrow, Dawn of Sorrow, and New Super Mario Bros.). When recording, you can either make a movie file (File -> Movie Record) or dump the AVI (File -> Start AVI Recording) while playing the game (I do the latter on pretty much everything). It is LOADS of fun to sync audio to video. If you don't do this, there WILL be audio-video desync. To give an idea on how good this is (IMO): I have an hour long segment of Under The Knife 2, and the file is 1.17GB.Īlso, before you record SNES game, be sure to change playback rate. Start -> All Programs -> ffdshow -> VFW configuration. ![]() I recommend getting the rerecording version from here.Īs for a recording codec, I say use ffdshow (I use it whenever I record, except when I am recording using Failzzle or using RemoteJoyLite for PSX and PSP gaemz,) For ffdshow's encoder thingy, I have it set for h.264 loseless.Īssuming you have ffdshow installed and is using XP or something: Anyway, I hope this testing somehow helps you.You can record SNES footage by using the SNES emulator Snes9x and its built-in AVI recorder. Perhaps playing other sections of the game would reveal similar decrease in x2. ![]() ![]() Do not know why Rockman x3 was that much affected in 06.06 it ran at almost 60 fps in 05.30 as was X2. Only one game (Zelda hack) really suffered. Overall 06.06 is really good for most game tested albeit a bit slower. to make things easy I did not change the frameskip option and leaved it at AUTO and max 3. It is still okish for rockman but this Zelda hack is then close to unplayable. For Zelda parallel world and Rockman X3 I have lost about 15 to 20 Frames using 06.06. In Zelda 3rd quest and Rockman X2 I have lost only 1 or 2 frames using 06.06, and they run at almost 60 fps. It is a bit borderline for F-zero but with some overclock it should be OK. First of all in all games sound is now perfect, no glitchs nor weird tonality: that is really nice ! In F-zero and Star Ocean I am about 4/5 frames slower in 06.06 than in 05.30. For some games I had to leave transparency on: Zelda parallel world (hack) and Star Ocean. Hello ! I have now compared 2020.06.06 with 2020.05.30 which was the latest BEST release for me performance wise.
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